Aug 11, 2009, 09:32 PM // 21:32
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#81
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by lilDeath
They should add Dwarves to the playable races list. They can be some evil buggers.
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Dwarves are extinct, they all turned to stone apart from Ogden
unless you mean Stone Summit
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Aug 11, 2009, 10:46 PM // 22:46
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#82
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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Yep, any dwarves really.
A story plot can easily be introduced about how certain / specific Dwarves and their ancestors did not take up the rite to be turned to stone, just like Ogden.
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Aug 11, 2009, 11:16 PM // 23:16
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#83
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Frost Gate Guardian
Join Date: Jul 2009
Location: Portugal
Guild: The Archivists' Sanctum [Lore]
Profession: D/
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I'm getting tired of explaining this.
As of GWEN, we destroyed the Summit last stand, eradicating the majority of the Summit dwarves.
And Ogden made it clear that he would undergo the ritual eventually, because, as the Tome of Rubicon says, all the Dwarf race is oging to be changed forever.
Anet probably made that for Ogden so we wouldn't cary a stone dwarf and probably spoil the others who were playing.
So, no dwarves in GW2, except a few who live in the mountains ecansed in stone, sedentaries and alone, apart from the rest of the world.
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Aug 11, 2009, 11:47 PM // 23:47
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#84
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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ah,you paid more attention than I did to the end of the GWEN storyline
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Aug 12, 2009, 12:01 AM // 00:01
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#85
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Frost Gate Guardian
Join Date: Jul 2009
Location: Portugal
Guild: The Archivists' Sanctum [Lore]
Profession: D/
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hehe :P
so, basicly, that's why Dwarfs cant be a playable race.
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Aug 12, 2009, 12:12 AM // 00:12
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#86
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Conquering people doesn't make you evil.
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Aug 12, 2009, 12:13 AM // 00:13
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#87
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Frost Gate Guardian
Join Date: Dec 2005
Location: Newport Ky
Guild: Order Of Fallen Angels
Profession: Mo/Me
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We only saw a portion of each one we dont really know about the charr history. And anything can happen in 200 years from now. We really dont know anything about them and in gw2 we will learn alot more thats even if gw2 will even come out. Aion right now is top priorty i guess.
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Aug 12, 2009, 12:15 AM // 00:15
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#88
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Wilds Pathfinder
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Quote:
Originally Posted by snaek
good vs evil would be a bad idea imo
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Lawful
Chaotic
Good/Neutral/Evil
I do so miss DnD alignment, and it was such an integral part of the game (given your DM was half-way decent) - and no MMORPG has ever even come close to implementing it as it existed circa 1980-1984 DnD/ADnD. WoW was piss-poor at best, with the horde crap.
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Aug 12, 2009, 02:07 AM // 02:07
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#89
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Lonesamurai
However its easier to see the good from the bad in 40k, and theres only one "Good" race now, the Tau are the youngest race, they have no psykers and no use of the Warp, they also use Star trek style warp engines and have no touch with the warp and so are not corruptible in the same way, however the "Greater Good" can be corrupted by good rhetoric and used against them, but hey, thats the way of the real world too
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And plenty of more idealistic settings would put a race like the Tau in the role of bad guys or at least an honourable antagonist - they're still highly expansionist and basically the only way to have real political power in the Tau Empire is an Ethereal.
(One might also argue the non-dark Eldar - again, in a more idealistic setting they'd probably be cast as Well Intentioned Extremists at best, but they do still seem to value the lives of aliens of races that don't threaten them much higher than anyone except the Tau. They're nasty from an Imperial perspective (but the Imperium is nasty right back - the Eldar generally at least need a reason to kill humans, even if it's that some Farseer predicted that if the multi-billion population of a planet wasn't wiped out there would be the possibility of an Eldar maiden breaking a nail five thousand years later), but the Craftworld Eldar and the Tau are probably the only codex races a member of a non-codex race could surrender to and have a chance of getting anything better than a quick death. That makes them... well, the lightest shades of grey.)
Quote:
Originally Posted by Mordakai
The only race that could be considered evil is the Blood Elves, but I admit I get lost in all the "rebels" vs "hardcore" Blood Elves lore, and which ones we are supposed to be playing.
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This is a second-hand opinion (never played WoW, and I consider Burning Crusade the franchise's shark-jumping moment)... but I suspect that's because Blizzard itself is trying to have it both ways. They want to cater to the "Evil is cool" and "I want to be a hero" crowds simultaneously.
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Aug 12, 2009, 04:38 AM // 04:38
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#90
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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Quote:
Originally Posted by Lonesamurai
...but the good guys are dodgy too and so easily can fall to the "Dark Side", especially those that use any form of magic, as all magic comes from the Warp, the realm of chaos and the stuff that makes chaos.
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/agree... King Doric anyone?
But my big question is for GW2... the 6 gods... are they still going to be around? And it seems that there are atleast 4 known evil dragons to go after... maybe the dragons are counter points to the gods... ergo your good vs evil track for GW2?
Last edited by ]HM[ Sabre Wolf; Aug 12, 2009 at 04:41 AM // 04:41..
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Aug 12, 2009, 07:24 AM // 07:24
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#91
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Frost Gate Guardian
Join Date: Jul 2009
Location: Portugal
Guild: The Archivists' Sanctum [Lore]
Profession: D/
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Desert Dragon, Primordus, Orrian Dragon, Deep Sea Dragon, Ice and Snow Dragon, they're 5 :b
As for now, the Dragons are the main antagonists. Now to they why they are the main antagonists, is unknown, we don't know why their only goal seems to be 'deciamte & destroy'.
And the Gods are still around, they just don't interfere with Tyria anymore, the last sign that they care was Balthazar opening a portal to the Rift in LA.
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Aug 12, 2009, 10:18 AM // 10:18
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#92
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Asuras are evil.
Just look at their attitude. Besides, they didn't get that name for no reason.
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Aug 12, 2009, 10:23 AM // 10:23
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#93
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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Quote:
Originally Posted by Eliz Genevieve
I'm getting tired of explaining this.
As of GWEN, we destroyed the Summit last stand, eradicating the majority of the Summit dwarves.
And Ogden made it clear that he would undergo the ritual eventually, because, as the Tome of Rubicon says, all the Dwarf race is oging to be changed forever.
Anet probably made that for Ogden so we wouldn't cary a stone dwarf and probably spoil the others who were playing.
So, no dwarves in GW2, except a few who live in the mountains ecansed in stone, sedentaries and alone, apart from the rest of the world.
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Say what you want, but it's not the first time there is an inconsistency in a plot of 'the lore' (hint: warcraft series versus WoW storyline).
Guild Wars without Dwarves is Guild Wars no more, and fans will let Anet know that, if for some reason they decide to not include them. Fan service, you know? Dwarves will be, because they have to be, even if not as playable race.
Last edited by AmbientMelody; Aug 12, 2009 at 10:28 AM // 10:28..
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Aug 12, 2009, 10:27 AM // 10:27
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#94
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by AmbientMelody
Guild Wars without Dwarves is Guild Wars no more, and fans will let Anet knows that, if for some reason they decide to not include them. Fan service, you know? Dwarves will be, because they have to be, even if not as playable race.
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by what are you referencing that? you can't play as Dwarves in GW1 so why GW2?
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Aug 12, 2009, 10:30 AM // 10:30
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#95
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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Quote:
Originally Posted by Lonesamurai
by what are you referencing that? you can't play as Dwarves in GW1 so why GW2?
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Because it's pretty doubtful Anet will decide to completely wipe out all the Dwarves from the game (**** the prophecy lol, who cares ) in GW2. They just can't do that
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Aug 12, 2009, 10:34 AM // 10:34
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#96
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by AmbientMelody
Because it's pretty doubtful Anet will decide to completely wipe out all the Dwarves from the game (**** the prophecy lol, who cares ) in GW2. They just can't do that
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from the Guild wars 2 wiki:
Dwarf
From Guild Wars 2 Wiki
(Redirected from Dwarves)
Dwarves are deathless humanoid creatures, encased in stone. They once inhabited the Shiverpeak Mountains. They gave up their flesh and their mortality 250 years ago in the name of their god, the Great Dwarf, to help defeat Primordus' greatest general, the Great Destroyer. They were successful, but at a great price.
Their physiology is short, stocky, bearded and, of course, rocky. Once the greatest crafters and smiths in Tyria, their position was quickly taken by the Asura after their demise.
Those few Dwarves who survived the battle against the Great Destroyer live an isolated, unending existence in the depths of Tyria and the highest reaches of the mountains. Scattered across the continent, they now serve as the guardians of Tyria from the minions of Primordus who dwell beneath the ground. As long as they try to break out and find new ways of reaching the surface, the Dwarves will be watching.
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Aug 12, 2009, 12:46 PM // 12:46
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#97
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Frost Gate Guardian
Join Date: Jul 2009
Location: Portugal
Guild: The Archivists' Sanctum [Lore]
Profession: D/
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You got faster than I did.
Yeah, basicly that's why the Dwarves aren't that promenient in GW2, as stated in The Movement of The World, we are going to be lucky ones if we ever come across one.
Yeah, Anet isn't going to end the Dwarves, we all know that. They just can't be a playable race, because there's just too few of them. In an expansion, if they ever find a way to reproduce, then yeah, they can become a playable race. In the original GW2, no, they just can't.
And you are the first one to QQ about no Dwarves as playable races. At least that I know of.
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Aug 12, 2009, 04:21 PM // 16:21
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#98
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by AmbientMelody
Guild Wars without Dwarves is Guild Wars no more, and fans will let Anet know that, if for some reason they decide to not include them. Fan service, you know? Dwarves will be, because they have to be, even if not as playable race.
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Says who? Guild Wars is Guild Wars even if the human race is wiped out. Just like reality is still reality if a civilization is wiped out (which has and will always happen). Denying races being wiped out just goes against the fact that any group of any existence will eventually fall to time.
Quote:
Originally Posted by AmbientMelody
Because it's pretty doubtful Anet will decide to completely wipe out all the Dwarves from the game (**** the prophecy lol, who cares ) in GW2. They just can't do that
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Uhhh, they won't. They are just near extinct and cannot reproduce. What is done is done. And who cares? How about every freakin "lorist" who hates retconing.
Doesn't matter if people want them around in GW2, unlike Mursaat, there is proof they are not only low in numbers, but cannot reproduce. Mursaat - the only "near extinct" race to survive by player demand - can still reproduce.
Anet probably prevented saving the Dwarven race because of the good ol' Mursaat Rally. x)
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Aug 12, 2009, 05:24 PM // 17:24
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#99
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Konig Des Todes
Says who? Guild Wars is Guild Wars even if the human race is wiped out. Just like reality is still reality if a civilization is wiped out (which has and will always happen). Denying races being wiped out just goes against the fact that any group of any existence will eventually fall to time.
Uhhh, they won't. They are just near extinct and cannot reproduce. What is done is done. And who cares? How about every freakin "lorist" who hates retconing.
Doesn't matter if people want them around in GW2, unlike Mursaat, there is proof they are not only low in numbers, but cannot reproduce. Mursaat - the only "near extinct" race to survive by player demand - can still reproduce.
Anet probably prevented saving the Dwarven race because of the good ol' Mursaat Rally. x)
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Well, the thing people always seem to forget is, just because they are "near extinct" doesn't mean they can't be a playable race. Elves are "nearly extinct" in Warhammer Online, but they are a playable race. All "near extinct" means is we won't see towns full of em and lots of NPCs. If you make "stone dwarf" some sort of unlockable prestige class, it might still be kinda rare.
Not that I expect that to be happening. I still think Dwarves won't be a playable race (at least, not until an expansion). Just saying the whole "near extinct" thing doesn't mean anything as a defense to why this won't happen. They aren't a playable race because A.net says so, not because of lore reasons.
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Aug 12, 2009, 06:38 PM // 18:38
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#100
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by HawkofStorms
Well, the thing people always seem to forget is, just because they are "near extinct" doesn't mean they can't be a playable race. Elves are "nearly extinct" in Warhammer Online, but they are a playable race. All "near extinct" means is we won't see towns full of em and lots of NPCs. If you make "stone dwarf" some sort of unlockable prestige class, it might still be kinda rare.
Not that I expect that to be happening. I still think Dwarves won't be a playable race (at least, not until an expansion). Just saying the whole "near extinct" thing doesn't mean anything as a defense to why this won't happen. They aren't a playable race because A.net says so, not because of lore reasons.
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That doesn't make sense, the whole extinct race being playable. Mainly because it's rather contradictory to lore (that is, a large amount of people being a part the nearly extinct race). But I guess this also is an issue with just the large amount of "adventurers" in the world, preventing the players as a large from being canon lore...
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